#ifndef _TEXTURED_VERTEX_H
#define _TEXTURED_VERTEX_H
#include <DirectXMath.h>

using namespace DirectX;

class TexturedVertex {
	
public:
	XMFLOAT3 position;
	XMFLOAT2 textureCoord;

	TexturedVertex() { position = XMFLOAT3(0.0f, 0.0f, 0.0f); textureCoord = XMFLOAT2(0.0f, 0.0f); }
	TexturedVertex(XMFLOAT3 pPosition, XMFLOAT2 pTextureCoord) : position(pPosition), textureCoord(pTextureCoord) {}
};

#endif
